Board a spaceship, soaring over a seascape with a top-down view. Space Donkey offers highly volatile gameplay, as is typically the case with Nolimit City, and has an RTP value of 96.07%. Its game grid features 6×6 reels to unlock up to 46,656 ways to win, and the potential payout can reach 14,649 times the bet, capturing the attention of high roller players.
The Best Online Casinos & Bonuses to Play Space Donkey for Real Money
Space Donkey - Slot Review
With a bet ranging from $0.20 to $200, the rocket boosters engage, triggering a new spin. To win, you need to align 3, 4, 5, or 6 identical symbols from left to right on the grid, starting from the leftmost reel. The A, K, Q, J, 10, and 9 symbols pay between 0.05x and 0.75x the bet, while more rewarding symbols like the monkey, fighter jet, extraterrestrial, gun, and ammunition pay between 0.35x and 4x the bet. Each winning combination triggers a cascade, with winning symbols disappearing to make way for new ones, potentially creating multiple consecutive wins.
Abduction Wild
The flying saucer is a Wild symbol that can appear on reels 2 to 6 in the base game. When it contributes to a win, it remains on the grid and is upgraded for the next cascade. The Wild moves downward, removing all normal paying symbols while increasing its multiplier by +1x for each removed symbol.
Hellfire
In the base game, the helicopter symbol can appear on reels 2 to 5. Find 3 to trigger this mode. The first helicopter shoots in one direction, the second in two directions, and so on. The multipliers ranging from x2 to x10 displayed on each helicopter symbol are added to all Wilds and normal paying symbols in those directions.
Space Donkey vs. 3 other slots from NoLimit City
Slot name
RTP
Max. win
Multipliers
Free Spins
Space Donkey
96.07%
14,649x
Yes
Yes
Remember Gulag
96.08%
30,000x
Yes
Yes, various types
Misery Mining
94%
70,000x
Yes
Yes, 2 modes
Legion X
94%
31,000x
No
Yes
Hide N’ Seek
Landing 3 Scatters triggers this bonus where the scatters are converted into traps in a 6×6 grid area where the edges of the area are connected to the opposite edges. Each turn displays two values: “Direction” and “Steps,” allowing the monkey to move to collect the values from the chest.
The monkey will stop walking further once it loses a life. The bonus starts with 3 lives, and the monkey and the Alien lose a life if they meet or walk into a trap. The trap will then be removed when the monkey enters it, unlike the Alien.
When the monkey walks on a position, it triggers/collects the ability held by the symbol. Removed symbols trigger a cascade on the reel, allowing new symbols to appear. Trap symbols do not fall.
The following symbols are available in this mode:
Traps: take the monkey’s life and disappear.
Gray Chest: grants an additional life, a multiplier value, an upgrade to Seek N’ Destroy, or nothing.
Gold Chest: awards a multiplier value.
Teleportation: revealed from a gray chest and immediately triggers Seek N’ Destroy.
Alien: takes the monkey’s life.
Magician: awards the total sum of all visual gold chests.
King: multiplies the values of gold chests with a random multiplier (from 2 to 10).
Princess: collects the value of adjacent gray and gold chests in all directions and kills adjacent chests.
Stone Monster: affects these 3 symbols in random positions – the Golden Chest multiplier is doubled, Gray Chest opens, and the Alien is killed.
Alien Attributes:
Upon reaching the monkey: takes a life from the monkey and disappears.
Upon reaching the Chest: adds the Chest multiplier to its value.
Upon reaching Magician, King, Princess, or Stone Monster: adds ×1 to its value.
Upon reaching the Trap: dies, leaving a Golden Chest in its starting position. It also then extends its value to adjacent golden chests or retains the entire value.
If killed by Princess or Stone Monster: same behavior as when it reaches Trap. Once gone, the Alien can reappear in subsequent avalanches by taking the value of the symbol on which it appears.
When teleportation is discovered, the feature ends immediately, and Seek N’ Destroy is triggered. The monkey’s additional life will be converted into additional monkey shields in Seek N’ Destroy.
Landing 4 Scatters triggers the Seek N’ Destroy mode. Each additional Scatter awards an additional monkey shield.
Seek N’ Destroy
On a grid of 5×6 columns, with a multiplier up to x10 at the top of columns 2 to 6, extraterrestrials move towards the Monkey every turn. The monkey jumps to a random row every turn and shoots with a weapon to kill extraterrestrials and ultimately destroy the mothership. Each turn, an Alien with a multiplier arrives from all horizontal launch tubes. Once killed, its value is multiplied by the column multiplier and awarded.
Extraterrestrials can have different lifespans. Aside from Aliens, Booster symbols awarding a Shield or weapon upgrade may also appear in the launcher tube.
The feature ends when the monkey has no more lives or when Monkeypendence Day is triggered.
Each phase of the turn:
The monkey moves to a random row.
Alien/Booster symbols move one step to the left.
Launch tubes generate a new wave of extraterrestrials.
A random weapon is chosen and fired straight ahead by the monkey.
The values of any killed extraterrestrial are awarded after being multiplied by the corresponding column multiplier.
Here are the different weapons:
Link Gun: removes the life from all extraterrestrials of the same type. If no Aliens are present, it will shoot on the 2nd launcher tube. Triggers twice if upgraded.
Laser Gun: takes the life of all extraterrestrials in the same row, including the launch tube. Also kills extraterrestrials in adjacent rows if upgraded.
Nuke: takes the life of all extraterrestrials in a single column. If no Aliens are present, it will also shoot at neighboring launch tubes. Triggers twice if upgraded.
Rail Gun: kills one extraterrestrial. Triggers twice if upgraded. The launcher tube has 3, 4, 5, 4, and 3 lives (starting from the top row). Each weapon shot reduces one life from the Launcher tube and the mothership.
Once a launcher tube is destroyed:
A 100x bet is awarded for each launcher tube.
Destroys all extraterrestrials in neighboring rows and awards their values.
Once destroyed, the launcher tube will not spawn extraterrestrials.
Upon reaching the left edge of the launcher tube on the same row as the Monkey, Aliens will remove a Monkey shield/life. In this case, Booster symbols will award a shield or a weapon upgrade.
PROs & CONs of Space Donkey
PROs
Very entertaining retro theme
Wide betting range
Max. win is sufficient
CONs
Super difficult to understand the process
Monkeypendence Day
The mothership has 25 lives, decreasing by one each time a launcher tube is fired. When the mothership or all launcher tubes are destroyed, the bonus round will end, and a random multiplier (5, 10, 15, 20) will be awarded to multiply the accumulated bonus winnings.
FAQs
The game offers a default RTP of 96.07% which can increase during a bonus buy.
Players of Space Donkey can yield up to 14,649x!
Match 3 to 6 symbols on at least one of the 46,656 paylines starting from the leftmost reel to win. With a 1 in 10,000,000 hit rate, the maximum win for Space Donkey is 14,649x the stake.
There is a Hellfire multiplier upgrade and Abduction Multiplier Wilds in the main game. The major features are the Hide N’ Seek and Seek N’ Destroy bonus rounds, which eligible players can purchase from the bonus buy menu.
Kate joined CorrectCasinos' game team in the late 2021. She's here to find and review all new and upcoming slots titles, so you can just enjoy their free play.